Nie tylko o Tibii i OTS...
SKRYPT NIE MÓJ
Witam, wstawie wam kod C++ na animacje CRITICAL HIT.
Kod C++ zrobiony przez Elf
W config.lua dodaj:
displayCriticalHitNotify = "yes" --made by elf
W configmanager.cpp ponizej:
m_confInteger[WHITE_SKULL_TIME] = getGlobalNumber(L, "whiteSkullTime", 15 * 60 * 1000);
Wklej to:
m_confString[DISPLAY_CRITICAL_HIT] = getGlobalString(L, "displayCriticalHitNotify", "no");
W configmanager.h pod :
GENERATE_ACCOUNT_NUMBER,
Wklej:
DISPLAY_CRITICAL_HIT,
W player.cpp w lini 4274 dodaj :
void Player::sendCriticalHit() const { if(g_config.getString(ConfigManager::DISPLAY_CRITICAL_HIT) == "yes") g_game.addAnimatedText(getPosition(), TEXTCOLOR_DARKRED, "CRITICAL!"); }
W player.h w lini 564 dodaj:
void sendCriticalHit() const;
W weapons.cpp w lini 384 zamien to:
maxDamage <<= 1;
Na:
{ maxDamage <<= 1; player->sendCriticalHit(); }
W lini 666 zamien to:
maxValue <<= 1;
Na:
{ maxValue <<= 1; player->sendCriticalHit(); }
W linii 891 zamien to:
maxValue <<= 1;
Na:
{ maxValue <<= 1; player->sendCriticalHit(); }
W lini 996 zamien to:
if(maxDamage) return -maxChange; return random_range(-minChange, -maxChange, DISTRO_NORMAL);
Na:
if(maxDamage) { player->sendCriticalHit(); return -maxChange; } return random_range(-minChange, -maxChange, DISTRO_NORMAL)
Wynik? :
Pozdrawiam, Scizor!
SKRYPT NIE MÓJ
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Fajny Skrypcik 10/10 ...
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