#1 2008-05-10 21:39:59

XxerykxX

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[Monsters]

Znalazlem troche monsterow i chce je tu dac
Nie wiem czy dzialaja!!!
a o to 1.(nie wiem pod jaka tibie)w data/monster tworzymy plik Quara Constrictor Scout.xml a w nim:

Spoiler:

<?xml version="1.0"?>
<monster name="Quara Constrictor Scout" level="20" maglevel="0" experience="200" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" speed="180">
    <health now="450" max="450"/>
    <look type="46" corpse="6065" race="3"/>
    <combat targetdistance="1" runonhealth="0"/>
    <targetchange speed="2000" chance="5"/>
   
<attacks>
    <attack name="melee" speed="2000" min="-0" max="-130" chance="90"/>
    <attack name="berserk" speed="6000" min="-0" max="-75" chance="90"/>
</attacks>

<immunities>
    <immunity name="fire"/>
</immunities>

<voices speed="5000" chance="5">
    <voice sentence="Tssss!"/>
    <voice sentence="Gaaahhh!"/>
    <voice sentence="Boohaa!"/>
</voices>

<loot>
    <item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold
     <item id="2397" chance="15000"/> --Longsword
     <item id="2460" chance="13000"/> --Brass helmet
    <item id="2465" chance="12000" /> --Brass armor
    <item id="2463" chance="6000" /> --Plate armor
        <item id="1987" chance="100000"> --Bag
     <inside>
    <item id="2150" countmax="1" chance1="5500" chancemax="0"/> --Small amethyst
        <item id="5895" chance="6500"/>
     </inside>
     </item>
</loot>

</monster>

Potem dodajemy tą linijkę w ...data/monster/monsters.xml :

Spoiler:

<monster name="Quara Constrictor Scout" file="Quara Constrictor Scout.xml" />

2.(potwór jest na 7.92 do 8.1) w ...data/monster tworzymy Songo.xml a w nim:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Songo" nameDescription="Songo Super Sayan" race="blood" experience="9000" speed="320" manacost="450">
  <health now="5000" max="5000"/>
  <look type="134" head="80" body="94" legs="94" feet="94" addons="0" corpse="3128"/>
  <targetchange interval="2000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="100"/>
    <flag lightlevel="0"/>
    <flag lightcolor="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-20" max="-800"/>
    <attack name="flame strike" speed="3000" chance="70" min="-10" max="-300"/>
  </attacks>
<defenses>
    <defense name="Ultimate Healing" speed="4000" chance="5" min="40" max="200"/>
        <defense name="strong haste" interval="5000" chance="50" duration="4000"/>
</defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="50">
    <voice sentence="KA... ME... HA... ME... HA!"/>
    <voice sentence="Nigdy mnie nie pokonasz!"/>
    <voice sentence="Kaikonen!"/>
  </voices>
  <loot>
    <item id="2160" countmax="3" chance1="100000" chancemax="0"/> --CC
  </loot>
</monster>

Potem dodajemy tą linijkę w ...data/monster/monsters.xml :

Spoiler:

<monster name="Songo" file="Songo.xml" />

3.(nie wiem jaka tibia) do date/monster/ tworzymy plik Szatan.xml a do niego wkejamy to :

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Szatan" nameDescription="a Szatan" tp="1" race="fire" species="fire" experience="900000" speed="210" manacost="0">
    <health now="10000" max="10000"/>
    <look type="12" corpse="5995"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="40"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-200" max="-550"/>
      <attack name="Great Fireball" interval="10000" chance="0" min="-100" max="-350"/>
      <attack name="Fire Field" interval="6000" chance="65" min="-10" max="-20"/>
      <attack name="Great Energy Beam" interval="5000" chance="20" min="-300" max="-450"/>
    </attacks>
    <defenses armor="40" defense="45">
      <defense name="Ultimate Healing" interval="4000" chance="5" min="50" max="200"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <summons max="10">
      <summon name="Demon" interval="2000" chance="50"/>
      <summon name="Ferumbras" interval="2000" chance="50"/>
      <summon name="Morgaroth" interval="2000" chance="50"/>
    </summons>
    <voices interval="1000" chance="10">
      <voice sentence="3,2,1 i juz jestes martwy!"/>
      <voice sentence="Nawet Jezus ci niepomoze!"/>
      <voice sentence="Smarz sie w piekle!"/>
      <voice sentence="Juz po tobie!"/>
      <voice sentence="Czuje ze tu jestes!"/>
    </voices>
    <loot>
      <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
      <item id="2148" countmax="25" chance1="100000" chancemax="0"/>
      <item id="2393" chance="1000"/>
      <item id="2514" chance="500"/>
      <item id="2432" chance="1538"/>
      <item id="2472" chance="333"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2678" countmax="3" chance1="10000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
          <item id="2151" countmax="4" chance1="4000" chancemax="0"/>
          <item id="2462" chance="555"/>
          <item id="2149" countmax="3" chance1="1428" chancemax="0"/>
          <item id="2171" chance="1333"/>
          <item id="2387" chance="6666"/>
          <item id="2470" chance="400"/>
          <item id="2520" chance="666"/>
          <item id="2418" chance="833"/>
          <item id="2377" chance="3333"/>
        </inside>
      </item>
    </loot>
  </monster>

Potem dodajemy tą linijkę w ...data/monster/monsters.xml :

Spoiler:

<monster name="Szatan" file="Szatan.xml" />

4.(tibia 8.1)W ots/data/monsters robimy plik massive hunter.xml a w nim:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Massive Hunter" species="human"  nameDescription="a massive hunter" race="blood" experience="3000" speed="230" manacost="420">
    <health now="6500" max="6500"/>
    <look type="132" head="27" body="27" legs="27" feet="27" corpse="3128"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="1"/>
      <flag pushable="0"/>
      <flag canpushitems="0"/>
      <flag staticattack="80"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-100" max="-500"/>
      <attack name="Great Fireball" interval="10000" chance="30" min="-100" max="-350"/>
      <attack name="Fire Field" interval="6000" chance="55" min="-10" max="-20"/>
      <attack name="Great Energy Beam" interval="5500" chance="20" min="-300" max="-450"/>
    </attacks>
    <defenses armor="40" defense="45">
      <defense name="Ultimate Healing" interval="4000" chance="25" min="50" max="200"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <summons max="2">
      <summon name="wyvern" interval="2000" chance="50"/>
    </summons>
    <voices interval="1000" chance="10">
      <voice sentence="Dawno po ryju nie dostales !!??"/>
      <voice sentence="xXx HUNTED xXx"/>
    </voices>
    <loot>
      <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
      <item id="2148" countmax="25" chance1="100000" chancemax="0"/>
      <item id="2393" chance="1000"/>
      <item id="2514" chance="500"/>
      <item id="2432" chance="1538"/>
      <item id="2472" chance="333"/>
      <item id="1987" chance="100000">
        <inside>
          <item id="2678" countmax="3" chance1="10000" chancemax="0"/>
          <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
          <item id="2151" countmax="4" chance1="4000" chancemax="0"/>
          <item id="2462" chance="555"/>
          <item id="2149" countmax="3" chance1="1428" chancemax="0"/>
          <item id="2171" chance="1333"/>
          <item id="2387" chance="6666"/>
          <item id="2470" chance="400"/>
          <item id="2520" chance="666"/>
          <item id="2418" chance="833"/>
          <item id="2377" chance="3333"/>
        </inside>
      </item>
    </loot>
  </monster>

No i linijka do monsters.xml:

Spoiler:

<monster name="Massive Hunter" file="massive hunter.xml" />

5.(nie wiem jaka tibia)W ots/data/monsters robimy plik nep.xml a w nim:

Spoiler:

<?xml version="1.0"?>
<monster name="Neo" level="209" maglevel="309" experience="2199995" pushable="0" armor="799" defense="699" canpushitems="1" staticattack="50" changetarget="200" speed="180">
<health now="9999999" max="9999999"/>
<look type="133" head="114" body="114" legs="114" feet="114" corpse="3128"/>
<combat targetdistance="1" runonhealth="0"/>
<attacks>
<attack type="melee" mindamage="2000" maxdamage="3000"/>
<attack type="instant" name="exori" mindamage="2000" maxdamage="3000" cycleticks="1000" probability="100"/>
</attacks>

<defenses>

</defenses>
<voices>
<voice sentence="I will kill you smith!"/>
<voice sentence="I Rule the matrix!"/>
</voices>
<loot>
<item id="2148" countmax="30" chance1="100000" chancemax="0"/>
<item id="2388" chance="6666"/>
<item id="2386" chance="5000"/>
<item id="2484" chance="20000"/>
<item id="2530" chance="6666"/>
<item id="2649" chance="10000"/>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2787" countmax="2" chance1="20000" chancemax="0"/>
</inside>
</item>
</loot>
</monster>

No i linijka do monsters.xml:

Spoiler:

<monster name="Neo" file="neo.xml" />

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#2 2008-05-10 21:42:30

Kapi1233

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Re: [Monsters]

Hmm scrypt solidnie zrobiony monster tez fajny 9/10 leci +


Więcej wrogów niż przyjaciół znaczy ze odniosłem sukces
Chociaż w życiu dopinguje mnie nadal nie jeden kumpel

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#3 2008-05-10 21:44:08

XxerykxX

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Re: [Monsters]

Thx komentowac!!!!
Bede jeszcze dodawal

Ostatnio edytowany przez XxerykxX (2008-05-10 21:44:30)


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#4 2008-05-10 21:45:28

 Dimek

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Re: [Monsters]

Fajne monstersy nie no szacuneczek XxerykxX


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#5 2008-05-10 21:46:44

Kapi1233

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Re: [Monsters]

Mam nadzieje i liczę na więcej


Więcej wrogów niż przyjaciół znaczy ze odniosłem sukces
Chociaż w życiu dopinguje mnie nadal nie jeden kumpel

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#6 2008-05-10 21:55:34

XxerykxX

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Re: [Monsters]

No to troche innych
Nie wiem czy dzialaja!!!!
1.(nie wiem jaka tibia)silnik>data>monster>tworzymy plik o nazwie slimeshaball.xml
i wklejamy to:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Slimeshabaal" nameDescription="a Slimeshabaal" tp="1" race="poison" species="poison" experience="30000" speed="210" manacost="0">
    <health now="14200" max="14200"/>
    <look type="12" head="62" body="64" legs="82" feet="102" corpse="1496"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="40"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-220" max="-500"/>
      <attack name="Great Fireball" interval="10000" chance="0" min="-100" max="-350"/>
      <attack name="Fire Field" interval="6000" chance="65" min="-10" max="-20"/>
      <attack name="Great Energy Beam" interval="5000" chance="20" min="-300" max="-450"/>
    </attacks>
    <defenses armor="40" defense="45">
      <defense name="Ultimate Healing" interval="4000" chance="5" min="100" max="120"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <summons max="4">
      <summon name="Slimeshabaal" interval="2000" chance="50"/>
    </summons>
    <voices interval="1000" chance="10">
      <voice sentence="Your soul will be mine!"/>
      <voice sentence="MWA HA HA HA HA!"/>
    </voices>
  </monster>

a do monster.xml dopisujemy:

Spoiler:

<monster name="SlimeShabaal" file="Slimeshabaal.xml" />

2.(nie wiem jaka tibia)silnik>data>monster>tworzymy plik o nazwie dark hunter.xml
i wklejamy to:

Spoiler:

<?xml version="1.0"?>
<monster name="Dark Hunter" level="20" maglevel="15" experience="1500" pushable="0" armor="20" defense="20" canpushitems="1" staticattack="50" changetarget="200">
<health now="1500" max="1500"/>
<look type="129" head="95" body="95" legs="95" feet="95" corpse="3128"/>
<combat targetdistance="4" runonhealth="0"/>
<attacks>
<attack type="distance" name="arrow" mindamage="10" maxdamage="110" cycleticks="5000" probability="100"/>
<attack type="distance" name="arrow" mindamage="10" maxdamage="110" cycleticks="3000" probability="100"/>
<attack type="melee" name="arrow" mindamage="10" maxdamage="130" cycleticks="1800" probability="100"/>
<attack type="melee" maxdamage="50"/>
<attack type="rune" name="sudden death" exhaustion="500" cycleticks="3000" probability="150"/>

</attacks>

<defenses>
<defense immunity="poison"/>
<defense immunity="invisibility"/>
</defenses>

<loot>
<item id="2148" countmax="40" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
<item id="2500" chance="1428"/>
</inside>
</item>
</loot>
<voices>
<voice sentence="EXIVA YOUR BODY" cycleticks="5000" probability="55"/>
</voices>
</monster>

a do monster.xml dopisujemy:

Spoiler:

<monster name="Dark Hunter" file="dark hunter.xml" />

3.(nie wiem jaka tibia)i jak zwykle tworzymy plik o nazwie Agent Smith w data/monsters i wklejamy to:

Spoiler:

<?xml version="1.0"?>
<monster name="Agent Smith" level="20" maglevel="30" experience="219" pushable="0" armor="79" defense="6" canpushitems="1" staticattack="50" changetarget="200" speed="180">
<health now="2000" max="2000"/>
<look type="9" head="20" body="30" legs="40" feet="50" corpse="2317"/>
<combat targetdistance="1" runonhealth="0"/>
<attacks>
<attack type="melee" mindamage="2000" maxdamage="3000"/>
</attacks>

<defenses>

</defenses>
<voices>
<voice sentence="We are Getting enoid!"/>
<voice sentence="We must kill Neo!"/>
</voices>
<loot>
<item id="2148" countmax="15" chance1="100000" chancemax="0"/>
<item id="2388" chance="6666"/>
<item id="2386" chance="5000"/>
<item id="2484" chance="20000"/>
<item id="2530" chance="6666"/>
<item id="2649" chance="10000"/>
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2787" countmax="2" chance1="20000" chancemax="0"/>
</inside>
</item>
</loot>

<summons maxSummons="2000">
<summon name="Agent Smith" chance="1000"/>
</summons>

</monster>

i na koniec w monsters.xml wklejamy linijke:

Spoiler:

<monster name="Agent Smith" file="agent smith.xml" />

4.(nie wiem jaka tibia)i jak zwykle tworzymy plik o nazwie PaPa Smerf w data/monsters i wklejamy to:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="PaPa Smerf" tp="1" nameDescription="a Smerf" race="blood" experience="460" speed="260" manacost="0">
    <health now="2000" max="2000"/>
    <look type="130" head="0" body="86" legs="86" feet="86" corpse="3129"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="large rock" interval="3000" chance="90" min="-80" max="-500"/>
    </attacks>
    <defenses armor="30" defense="30">
      <defense name="light healing" interval="5000" chance="80" min="40" max="85"/>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="0"/>
      <immunity poison="0"/>
      <immunity lifedrain="0"/>
      <immunity paralyze="1"/>
      <immunity outfit="0"/>
      <immunity drunk="1"/>
      <immunity invisible="0"/>
    </immunities>
    <voices interval="1500" chance="40">
      <voice sentence="Smerfy Rulez!!!"/>
      <voice sentence="Zjem CIE!"/>
    </voices>
    <loot>
      <item id="2666" countmax="5" chance1="33333" chancemax="0"/>
      <item id="2111" countmax="6" chance1="10000" chancemax="0"/>
      <item id="2444" chance="333"/>
      <item id="2448" chance="10000"/>
      <item id="2688" countmax="4" chance1="2500" chancemax="0"/>
    </loot>
  </monster>

i na koniec w monsters.xml wklejamy linijke:

Spoiler:

<monster name="PaPa Smerf" file="papa smerf.xml" />

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Ostatnio edytowany przez XxerykxX (2008-05-10 21:56:42)


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#7 2008-05-10 22:11:00

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Re: [Monsters]

Bardzo fajne Monstery Leci "+"


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#8 2008-05-10 22:18:22

XxerykxX

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Re: [Monsters]

No to teraz moj lodowy ghazbaran(tibia 8.0) a o to na niego skrypt :
do date/monster robimy Ice Ghazbaran.lua i do niego wklejamy to :

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Icy Ghazbaran" nameDescription="a Icy Ghazbaran" race="blood" experience="15000" speed="380" manacost="0">
<health now="65500" max="65500"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="2500"/>
</flags>
<attacks>
<attack name="melee" interval="3000" skill="125" attack="185"/>
<attack name="manadrain" interval="2000" chance="12" range="7" min="-250" max="-350">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="poison" interval="1000" chance="9" radius="6" target="0" min="-50" max="-550">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="energy" interval="1000" chance="10" radius="6" target="0" min="-200" max="-400">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="manadrain" interval="1000" chance="8" radius="6" target="0" min="-125" max="-375">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="1000" chance="10" radius="6" target="0" min="-100" max="-200">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="strength" interval="1000" chance="6" radius="5" target="0" min="-125" max="-375">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="firecondition" interval="1000" chance="15" range="7" radius="7" target="1" min="-250" max="-400">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="9" length="8" spread="0" min="-50" max="-250">
<attribute key="areaEffect" value="greenspark"/>
</attack>
</attacks>
<defenses armor="90" defense="110">
<defense name="healing" interval="1000" chance="25" min="600" max="800">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="healing" interval="2000" chance="10" min="1500" max="2500">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="5">
<summon name="death slicer" interval="1000" chance="12" max="5"/>
<summon name="fury" interval="1000" chance="12" max="2"/>
<summon name="Juggernaut" interval="1000" chance="30" max="2"/>
<summon name="demon" interval="1000" chance="12" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Iceee!!!!!" yell="1"/>
<voice sentence="Die I am 3 Brother!" yell="1"/>
<voice sentence="Ruuun or Diee!" yell="1"/>
<voice sentence="Be prepared for the day my masters will come for you!"/>
<voice sentence="Souls Ghazbaran !!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2148" countmax="25" chance1="100000" chancemax="0"/>
<item id="2195" chance="4060"/> --boh
<item id="2514" chance="1650"/> --mastermind shield
<item id="7438" chance="1200"/> --g bow
<item id="2494" chance="1530"/> --d arm
<item id="7342" chance="100000">
<inside>
<item id="2678" countmax="100" chance1="10000" chancemax="0"/>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2151" countmax="4" chance1="4000" chancemax="0"/>
<item id="2342" chance="1500"/> -- helmet of the ancient
<item id="2149" countmax="25" chance1="1428" chancemax="0"/>
<item id="2183" chance="2200"/> --temp rod
<item id="5808" chance="5000"/> --orsh brain
<item id="2415" chance="1000"/> --avenger
<item id="7368" countmax="25" chance="10000"/> --stars
<item id="2396" chance="6000"/> --ice
</inside>
</item>
</loot>
</monster>

i do date/monster/monster.xml wklejamy to :

Spoiler:

monster name="Icy Ghazbaran" file="icy ghazbaran.xml" />

Ostatnio edytowany przez XxerykxX (2008-05-10 22:35:32)


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#9 2008-05-12 17:19:15

XxerykxX

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Re: [Monsters]

Odsiwezam i zapraszam do ogladania ostatni post byl wczoraj!!


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#10 2008-05-12 18:06:17

Renion

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Re: [Monsters]

Niektóre są w silnikach

@Sry miałem laga i 2 posty wyszły
Proszę o skasowanie tego

Ostatnio edytowany przez Renion (2008-05-12 18:07:07)

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#11 2008-05-12 19:03:58

piternet

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Re: [Monsters]

No nieźle tylko skrypty twoje, czy z silnika/kogoś? Jak twoje to + poleci, zastosuje niektóre z tych potworków w moim OTS (który ma być jak mi się uda zew. IP zrobić ^^)


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#12 2008-05-12 21:09:05

XxerykxX

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Re: [Monsters]

Moje skrypty


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#13 2008-05-13 16:22:22

XxerykxX

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Re: [Monsters]

Odswiezam i zapraszam do komentowania


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