| XxerykxX - 2008-05-10 21:39:59 |
Znalazlem troche monsterow i chce je tu dac ;) Nie wiem czy dzialaja!!! a o to 1.(nie wiem pod jaka tibie)w data/monster tworzymy plik Quara Constrictor Scout.xml a w nim:
Spoiler:<?xml version="1.0"?> <monster name="Quara Constrictor Scout" level="20" maglevel="0" experience="200" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" speed="180"> <health now="450" max="450"/> <look type="46" corpse="6065" race="3"/> <combat targetdistance="1" runonhealth="0"/> <targetchange speed="2000" chance="5"/> <attacks> <attack name="melee" speed="2000" min="-0" max="-130" chance="90"/> <attack name="berserk" speed="6000" min="-0" max="-75" chance="90"/> </attacks>
<immunities> <immunity name="fire"/> </immunities>
<voices speed="5000" chance="5"> <voice sentence="Tssss!"/> <voice sentence="Gaaahhh!"/> <voice sentence="Boohaa!"/> </voices>
<loot> <item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold <item id="2397" chance="15000"/> --Longsword <item id="2460" chance="13000"/> --Brass helmet <item id="2465" chance="12000" /> --Brass armor <item id="2463" chance="6000" /> --Plate armor <item id="1987" chance="100000"> --Bag <inside> <item id="2150" countmax="1" chance1="5500" chancemax="0"/> --Small amethyst <item id="5895" chance="6500"/> </inside> </item> </loot>
</monster>
Potem dodajemy tą linijkę w ...data/monster/monsters.xml :
Spoiler:<monster name="Quara Constrictor Scout" file="Quara Constrictor Scout.xml" />
2.(potwór jest na 7.92 do 8.1) w ...data/monster tworzymy Songo.xml a w nim:
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Songo" nameDescription="Songo Super Sayan" race="blood" experience="9000" speed="320" manacost="450"> <health now="5000" max="5000"/> <look type="134" head="80" body="94" legs="94" feet="94" addons="0" corpse="3128"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="100"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-20" max="-800"/> <attack name="flame strike" speed="3000" chance="70" min="-10" max="-300"/> </attacks> <defenses> <defense name="Ultimate Healing" speed="4000" chance="5" min="40" max="200"/> <defense name="strong haste" interval="5000" chance="50" duration="4000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="50"> <voice sentence="KA... ME... HA... ME... HA!"/> <voice sentence="Nigdy mnie nie pokonasz!"/> <voice sentence="Kaikonen!"/> </voices> <loot> <item id="2160" countmax="3" chance1="100000" chancemax="0"/> --CC </loot> </monster>
Potem dodajemy tą linijkę w ...data/monster/monsters.xml :
Spoiler:<monster name="Songo" file="Songo.xml" />
3.(nie wiem jaka tibia) do date/monster/ tworzymy plik Szatan.xml a do niego wkejamy to :
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Szatan" nameDescription="a Szatan" tp="1" race="fire" species="fire" experience="900000" speed="210" manacost="0"> <health now="10000" max="10000"/> <look type="12" corpse="5995"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="40"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200" max="-550"/> <attack name="Great Fireball" interval="10000" chance="0" min="-100" max="-350"/> <attack name="Fire Field" interval="6000" chance="65" min="-10" max="-20"/> <attack name="Great Energy Beam" interval="5000" chance="20" min="-300" max="-450"/> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="4000" chance="5" min="50" max="200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="10"> <summon name="Demon" interval="2000" chance="50"/> <summon name="Ferumbras" interval="2000" chance="50"/> <summon name="Morgaroth" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="3,2,1 i juz jestes martwy!"/> <voice sentence="Nawet Jezus ci niepomoze!"/> <voice sentence="Smarz sie w piekle!"/> <voice sentence="Juz po tobie!"/> <voice sentence="Czuje ze tu jestes!"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="333"/> <item id="1987" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2387" chance="6666"/> <item id="2470" chance="400"/> <item id="2520" chance="666"/> <item id="2418" chance="833"/> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster>
Potem dodajemy tą linijkę w ...data/monster/monsters.xml :
Spoiler:<monster name="Szatan" file="Szatan.xml" />
4.(tibia 8.1)W ots/data/monsters robimy plik massive hunter.xml a w nim:
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Massive Hunter" species="human" nameDescription="a massive hunter" race="blood" experience="3000" speed="230" manacost="420"> <health now="6500" max="6500"/> <look type="132" head="27" body="27" legs="27" feet="27" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="80"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-100" max="-500"/> <attack name="Great Fireball" interval="10000" chance="30" min="-100" max="-350"/> <attack name="Fire Field" interval="6000" chance="55" min="-10" max="-20"/> <attack name="Great Energy Beam" interval="5500" chance="20" min="-300" max="-450"/> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="4000" chance="25" min="50" max="200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="2"> <summon name="wyvern" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="Dawno po ryju nie dostales !!??"/> <voice sentence="xXx HUNTED xXx"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="333"/> <item id="1987" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2387" chance="6666"/> <item id="2470" chance="400"/> <item id="2520" chance="666"/> <item id="2418" chance="833"/> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster>
No i linijka do monsters.xml:
Spoiler:<monster name="Massive Hunter" file="massive hunter.xml" />
5.(nie wiem jaka tibia)W ots/data/monsters robimy plik nep.xml a w nim:
Spoiler:<?xml version="1.0"?> <monster name="Neo" level="209" maglevel="309" experience="2199995" pushable="0" armor="799" defense="699" canpushitems="1" staticattack="50" changetarget="200" speed="180"> <health now="9999999" max="9999999"/> <look type="133" head="114" body="114" legs="114" feet="114" corpse="3128"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" mindamage="2000" maxdamage="3000"/> <attack type="instant" name="exori" mindamage="2000" maxdamage="3000" cycleticks="1000" probability="100"/> </attacks>
<defenses>
</defenses> <voices> <voice sentence="I will kill you smith!"/> <voice sentence="I Rule the matrix!"/> </voices> <loot> <item id="2148" countmax="30" chance1="100000" chancemax="0"/> <item id="2388" chance="6666"/> <item id="2386" chance="5000"/> <item id="2484" chance="20000"/> <item id="2530" chance="6666"/> <item id="2649" chance="10000"/> <item id="3976" countmax="10" chance1="50000" chancemax="0"/> <item id="1987" chance="100000"> <inside> <item id="2787" countmax="2" chance1="20000" chancemax="0"/> </inside> </item> </loot> </monster>
No i linijka do monsters.xml:
Spoiler:<monster name="Neo" file="neo.xml" />
Narazie to wszytko licze na + ;)
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| Kapi1233 - 2008-05-10 21:42:30 |
Hmm scrypt solidnie zrobiony monster tez fajny 9/10 leci +
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| XxerykxX - 2008-05-10 21:44:08 |
Thx ;) komentowac!!!! Bede jeszcze dodawal ;)
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| Dimek - 2008-05-10 21:45:28 |
Fajne monstersy nie no szacuneczek XxerykxX
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| Kapi1233 - 2008-05-10 21:46:44 |
Mam nadzieje i liczę na więcej
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| XxerykxX - 2008-05-10 21:55:34 |
No to troche innych ;) Nie wiem czy dzialaja!!!! 1.(nie wiem jaka tibia)silnik>data>monster>tworzymy plik o nazwie slimeshaball.xml i wklejamy to:
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Slimeshabaal" nameDescription="a Slimeshabaal" tp="1" race="poison" species="poison" experience="30000" speed="210" manacost="0"> <health now="14200" max="14200"/> <look type="12" head="62" body="64" legs="82" feet="102" corpse="1496"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="40"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-220" max="-500"/> <attack name="Great Fireball" interval="10000" chance="0" min="-100" max="-350"/> <attack name="Fire Field" interval="6000" chance="65" min="-10" max="-20"/> <attack name="Great Energy Beam" interval="5000" chance="20" min="-300" max="-450"/> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="4000" chance="5" min="100" max="120"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="4"> <summon name="Slimeshabaal" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="Your soul will be mine!"/> <voice sentence="MWA HA HA HA HA!"/> </voices> </monster>
a do monster.xml dopisujemy:
Spoiler:<monster name="SlimeShabaal" file="Slimeshabaal.xml" />
2.(nie wiem jaka tibia)silnik>data>monster>tworzymy plik o nazwie dark hunter.xml i wklejamy to:
Spoiler:<?xml version="1.0"?> <monster name="Dark Hunter" level="20" maglevel="15" experience="1500" pushable="0" armor="20" defense="20" canpushitems="1" staticattack="50" changetarget="200"> <health now="1500" max="1500"/> <look type="129" head="95" body="95" legs="95" feet="95" corpse="3128"/> <combat targetdistance="4" runonhealth="0"/> <attacks> <attack type="distance" name="arrow" mindamage="10" maxdamage="110" cycleticks="5000" probability="100"/> <attack type="distance" name="arrow" mindamage="10" maxdamage="110" cycleticks="3000" probability="100"/> <attack type="melee" name="arrow" mindamage="10" maxdamage="130" cycleticks="1800" probability="100"/> <attack type="melee" maxdamage="50"/> <attack type="rune" name="sudden death" exhaustion="500" cycleticks="3000" probability="150"/>
</attacks>
<defenses> <defense immunity="poison"/> <defense immunity="invisibility"/> </defenses>
<loot> <item id="2148" countmax="40" chance1="100000" chancemax="0"/> <item id="1949" chance="10000"/> <item id="2467" chance="10000"/> <item id="2642" chance="6666"/> <item id="1987" chance="100000"> <inside> <item id="2044" chance="6666"/> <item id="2689" countmax="3" chance1="20000" chancemax="0"/> <item id="2401" chance="3333"/> <item id="2166" chance="1428"/> <item id="2500" chance="1428"/> </inside> </item> </loot> <voices> <voice sentence="EXIVA YOUR BODY" cycleticks="5000" probability="55"/> </voices> </monster>
a do monster.xml dopisujemy:
Spoiler:<monster name="Dark Hunter" file="dark hunter.xml" />
3.(nie wiem jaka tibia)i jak zwykle tworzymy plik o nazwie Agent Smith w data/monsters i wklejamy to:
Spoiler:<?xml version="1.0"?> <monster name="Agent Smith" level="20" maglevel="30" experience="219" pushable="0" armor="79" defense="6" canpushitems="1" staticattack="50" changetarget="200" speed="180"> <health now="2000" max="2000"/> <look type="9" head="20" body="30" legs="40" feet="50" corpse="2317"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" mindamage="2000" maxdamage="3000"/> </attacks>
<defenses>
</defenses> <voices> <voice sentence="We are Getting enoid!"/> <voice sentence="We must kill Neo!"/> </voices> <loot> <item id="2148" countmax="15" chance1="100000" chancemax="0"/> <item id="2388" chance="6666"/> <item id="2386" chance="5000"/> <item id="2484" chance="20000"/> <item id="2530" chance="6666"/> <item id="2649" chance="10000"/> <item id="3976" countmax="10" chance1="50000" chancemax="0"/> <item id="1987" chance="100000"> <inside> <item id="2787" countmax="2" chance1="20000" chancemax="0"/> </inside> </item> </loot>
<summons maxSummons="2000"> <summon name="Agent Smith" chance="1000"/> </summons>
</monster>
i na koniec w monsters.xml wklejamy linijke:
Spoiler:<monster name="Agent Smith" file="agent smith.xml" />
4.(nie wiem jaka tibia)i jak zwykle tworzymy plik o nazwie PaPa Smerf w data/monsters i wklejamy to:
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="PaPa Smerf" tp="1" nameDescription="a Smerf" race="blood" experience="460" speed="260" manacost="0"> <health now="2000" max="2000"/> <look type="130" head="0" body="86" legs="86" feet="86" corpse="3129"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="large rock" interval="3000" chance="90" min="-80" max="-500"/> </attacks> <defenses armor="30" defense="30"> <defense name="light healing" interval="5000" chance="80" min="40" max="85"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <voices interval="1500" chance="40"> <voice sentence="Smerfy Rulez!!!"/> <voice sentence="Zjem CIE!"/> </voices> <loot> <item id="2666" countmax="5" chance1="33333" chancemax="0"/> <item id="2111" countmax="6" chance1="10000" chancemax="0"/> <item id="2444" chance="333"/> <item id="2448" chance="10000"/> <item id="2688" countmax="4" chance1="2500" chancemax="0"/> </loot> </monster>
i na koniec w monsters.xml wklejamy linijke:
Spoiler:<monster name="PaPa Smerf" file="papa smerf.xml" />
Licze na + ;)
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| Soldier of the North - 2008-05-10 22:11:00 |
Bardzo fajne Monstery :P Leci "+"
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| XxerykxX - 2008-05-10 22:18:22 |
No to teraz moj lodowy ghazbaran(tibia 8.0) a o to na niego skrypt : do date/monster robimy Ice Ghazbaran.lua i do niego wklejamy to :
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Icy Ghazbaran" nameDescription="a Icy Ghazbaran" race="blood" experience="15000" speed="380" manacost="0"> <health now="65500" max="65500"/> <look type="12" head="0" body="66" legs="78" feet="94" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="2500"/> </flags> <attacks> <attack name="melee" interval="3000" skill="125" attack="185"/> <attack name="manadrain" interval="2000" chance="12" range="7" min="-250" max="-350"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poison" interval="1000" chance="9" radius="6" target="0" min="-50" max="-550"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="energy" interval="1000" chance="10" radius="6" target="0" min="-200" max="-400"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="manadrain" interval="1000" chance="8" radius="6" target="0" min="-125" max="-375"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="lifedrain" interval="1000" chance="10" radius="6" target="0" min="-100" max="-200"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="strength" interval="1000" chance="6" radius="5" target="0" min="-125" max="-375"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="firecondition" interval="1000" chance="15" range="7" radius="7" target="1" min="-250" max="-400"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="lifedrain" interval="1000" chance="9" length="8" spread="0" min="-50" max="-250"> <attribute key="areaEffect" value="greenspark"/> </attack> </attacks> <defenses armor="90" defense="110"> <defense name="healing" interval="1000" chance="25" min="600" max="800"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="healing" interval="2000" chance="10" min="1500" max="2500"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="5"> <summon name="death slicer" interval="1000" chance="12" max="5"/> <summon name="fury" interval="1000" chance="12" max="2"/> <summon name="Juggernaut" interval="1000" chance="30" max="2"/> <summon name="demon" interval="1000" chance="12" max="2"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Iceee!!!!!" yell="1"/> <voice sentence="Die I am 3 Brother!" yell="1"/> <voice sentence="Ruuun or Diee!" yell="1"/> <voice sentence="Be prepared for the day my masters will come for you!"/> <voice sentence="Souls Ghazbaran !!" yell="1"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2195" chance="4060"/> --boh <item id="2514" chance="1650"/> --mastermind shield <item id="7438" chance="1200"/> --g bow <item id="2494" chance="1530"/> --d arm <item id="7342" chance="100000"> <inside> <item id="2678" countmax="100" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2342" chance="1500"/> -- helmet of the ancient <item id="2149" countmax="25" chance1="1428" chancemax="0"/> <item id="2183" chance="2200"/> --temp rod <item id="5808" chance="5000"/> --orsh brain <item id="2415" chance="1000"/> --avenger <item id="7368" countmax="25" chance="10000"/> --stars <item id="2396" chance="6000"/> --ice </inside> </item> </loot> </monster>
i do date/monster/monster.xml wklejamy to :
Spoiler:monster name="Icy Ghazbaran" file="icy ghazbaran.xml" />
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| XxerykxX - 2008-05-12 17:19:15 |
Odsiwezam i zapraszam do ogladania ostatni post byl wczoraj!!
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| Renion - 2008-05-12 18:06:17 |
Niektóre są w silnikach
@Sry miałem laga i 2 posty wyszły :/ Proszę o skasowanie tego
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| piternet - 2008-05-12 19:03:58 |
No nieźle tylko skrypty twoje, czy z silnika/kogoś? Jak twoje to + poleci, zastosuje niektóre z tych potworków w moim OTS (który ma być jak mi się uda zew. IP zrobić ^^)
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| XxerykxX - 2008-05-12 21:09:05 |
Moje skrypty ;)
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| XxerykxX - 2008-05-13 16:22:22 |
Odswiezam i zapraszam do komentowania ;)
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