Forum nie tylko o Tibii i OTS...

Nie tylko o Tibii i OTS...


#1 2008-10-11 21:10:46

Sasukexlol

http://i38.tinypic.com/19pb0n.gif

Zarejestrowany: 2008-10-09
Posty: 15
Nick: Neji the Hyuuga
Profesja: LoS OTS (Naruto OTS)
Server: 37

Skrypt 100% by Me

To mój pierwszy skrypt więc nie jest najlepszy

Czar przypomina jakby Domek z Błyskawicami po obu stronach

NO TO ZACZYNAMY!

Do data/spell/script tworzymy plik lua o nazwie ''Balezed'' i wklejamy to:

Spoiler:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.7, -3, -1.1, 0)

local arr = {
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,},
{0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,},
{1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,},
{0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,},
{1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},

{1,0,1,0,1,0,1,3,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,},
{0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

teraz Do data/spells/spells.xml wklejamy:

Spoiler:

<instant name="Balezed" words="balezed" selftarget="1" aggressive="1" lvl="50" maglv="30" mana="500" soul="0" exhaustion="1" prem="0" enabled="1" script="Balezed.lua"><vocation id="2"/><vocation id="1"/><vocation id="3"/><vocation id="4"/><vocation id="6"/><vocation id="5"/><vocation id="7"/><vocation id="8"/></instant>

ss:
http://img519.imageshack.us/img519/2122/balezedmy3.jpg


Next czar:

Złozony z trzech ataków:
ENERGY , PHYSICAL , HOLY

Do data/spell/script tworzymy plik lua o nazwie ''Combo king'' i wklejamy to:

Spoiler:

local combat1 = createCombatObject()
setCombatArea(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.2, -270, -3.3, -220)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 53)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5000, -1.6, -5000)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.3, -284, -3, -340)

arr1 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3}

addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell2, 1200, parameters)
addEvent(onCastSpell3, 1400, parameters)
end

teraz Do data/spells/spells.xml wklejamy:

Spoiler:

<instant name="Combo king" words="combo king" selftarget="1" aggressive="1" lvl="50" maglv="30" mana="500" soul="0" exhaustion="1" prem="0" enabled="1" script="Combo king.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/></instant>

ss'y:

1.
http://img395.imageshack.us/img395/6202/combo1us8.jpg

2.
http://img395.imageshack.us/img395/3212/combo2vx7.jpg


3.
http://img528.imageshack.us/img528/806/combo3tf6.jpg


Next Czar:

Bardzo fajny czar ^^ bije wszystkimi żywiołami i dla zmyłki wszystkie ataki wyglądają tak samo....

Do data/spell/script tworzymy plik lua o nazwie ''exevo anime vis'' i wklejamy to:

Spoiler:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

arr1 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}


arr3 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
}


arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr9 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9 }

addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1100, parameters)
addEvent(onCastSpell6, 1400, parameters)
addEvent(onCastSpell7, 1700, parameters)
addEvent(onCastSpell8, 2000, parameters)
addEvent(onCastSpell9, 2300, parameters)

end

teraz Do data/spells/spells.xml wklejamy:

Spoiler:

<instant name="Exevo anime vis" words="exevo anime vis" selftarget="1" aggressive="1" lvl="70" maglv="50" mana="5000" soul="0" exhaustion="1" prem="0" enabled="1" script="exevo anime vis.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/></instant>

ss'y:

1.
http://img509.imageshack.us/img509/1707/87870314co2.jpg

2.
http://img413.imageshack.us/img413/6165/74026691vy7.jpg

3.
http://img413.imageshack.us/img413/9149/95732285jn8.jpg

4.
http://img253.imageshack.us/img253/7913/73172721zd9.jpg

5.
http://img253.imageshack.us/img253/2140/39175681vk5.jpg

6.
http://img253.imageshack.us/img253/6123/73065193wt2.jpg

7.
http://img406.imageshack.us/img406/7365/93835486ic5.jpg

8.
http://img406.imageshack.us/img406/460/50154021lb9.jpg

Miłego Hostowania

P.S Nielicze na + ale bylo by milo dostac go

Ostatnio edytowany przez Sasukexlol (2008-10-13 21:40:11)

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#2 2008-10-12 02:24:53

 kubxx

http://i37.tinypic.com/2s9vupj.gif

status 5601911
7326611
Zarejestrowany: 2007-12-16
Posty: 498

Re: Skrypt 100% by Me

tak szczerze to to jest przerobiony vegeta boom
na 100% nie jest twoje bo grałem dziś na ostsie i taki sam cza

Offline

 

#3 2008-10-12 08:13:45

xXxDanioSxXx

http://i35.tinypic.com/2euoojk.gif

6477635
Skąd: W-Wa
Zarejestrowany: 2008-02-19
Posty: 945
Nick: DaniosReaktywej
Profesja: Xbox Live
Server: 2,750G

Re: Skrypt 100% by Me

mi tam sie czar nawet podoba, daje Ci 5/10


http://card.mygamercard.net/PL/nxe/DaniosReaktywej.png
http://card.mygamercard.net/PL/cylinder/DaniosReaktywej.png
My Gamer Card - Xbox Live
http://img197.imageshack.us/img197/2086/ogjogmso.png

Offline

 

#4 2008-10-12 09:09:17

 Fox

http://i40.tinypic.com/2nv6kn4.gif

Zarejestrowany: 2008-07-11
Posty: 1148

Re: Skrypt 100% by Me

Taki sobie 4/10


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#5 2008-10-12 09:43:35

Ogi

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Re: Skrypt 100% by Me

fajny jest i zkad wiesz ze vegeta boom zal moze  chlopak sam zrobil umiescil to gdzies a oni to na  OTS swoj dali mi sie podoba 8/10


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Chce mi sie jesc xD !
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#6 2008-10-12 10:27:29

JaNo Mapper

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Re: Skrypt 100% by Me

Może być 6/10


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#7 2008-10-12 11:30:08

Sasukexlol

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Re: Skrypt 100% by Me

NEW CZAR

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#8 2008-10-12 12:11:23

 DaVo

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Re: Skrypt 100% by Me

Takie sobie te czary... Dam 5/10


<<

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#9 2008-10-12 12:26:08

Polandos

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Re: Skrypt 100% by Me

7/10 za ladne efekty


Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.Prosze o usunięcie konta.

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#10 2008-10-12 17:33:56

 Danduk

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Re: Skrypt 100% by Me

1. Zrobiles ss na +
2. Czar moze i przerobiony ale i tak +
3. Wcale tego domka nie widac na otsie ;/ wiec -

Daje 2/10


Szkoda gadac ;/ Ale czar lepszy niz Hero chociaz jeden ladny :}

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#11 2008-10-12 20:30:43

Sasukexlol

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Re: Skrypt 100% by Me

new czar

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#12 2008-10-19 13:07:36

mamba223

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Re: Skrypt 100% by Me

dobre ale czar 1 mi niedziala czemu;?


znam 2 najlepsze anime

http://dragonball.gotu.pl/graf/dragonball.gif
http://animeyume.com/blog/images/naruto_shippuden.jpg

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#13 2008-10-19 13:16:39

Rafek1241

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Re: Skrypt 100% by Me

Mi sie podoba ale ten pierwszy nie 7/10


_ / Nerana

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#14 2008-10-19 13:20:40

mamba223

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Re: Skrypt 100% by Me

xD  mi pierwszy niedziala;/



daj nowe czary:D


znam 2 najlepsze anime

http://dragonball.gotu.pl/graf/dragonball.gif
http://animeyume.com/blog/images/naruto_shippuden.jpg

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#15 2008-10-19 13:56:51

 Fox

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Re: Skrypt 100% by Me

No 1 taki sobie już to mówiłem ale 2 i 3 to daje 8/10


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