Forum nie tylko o Tibii i OTS...

Nie tylko o Tibii i OTS...

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#1 2007-06-27 18:32:20

tomekk

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Zarejestrowany: 2007-05-26
Posty: 33

Pomocy !!!!!!!!!!!!!!!!!!!!!!!

-------- config.lua --------
-- Config file for OTServ --
----------------------------

-- data directory location
datadir = "data/"

-- sets what map to load
map = "data/world/test.otbm"

-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM"

-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML"

-- the message the player gets when he logs in
loginmsg = "Witam na Speed Ots"

-- the port otserv listens on *
port = "7171"

-- server name
servername = "Speed Ots"

-- name of the owner of our server
ownername = "GM Tomek Pogromca"

-- server owner email
owneremail = "m.tomekk94_13@o2.pl"

-- the url for more server info
url = "" 

-- server location
location = "Poland"

-- the ip the server should redirect too *
ip = "83.29.167.188"

-- The messagebox you sometimes get before you choose characters *
motd = "Witamy na Speed Ots"

-- use md5 passwords for accounts, yes/no
md5passwords = "no"

-- world type. options: pvp, no-pvp, pvp-enforced *
worldtype = "pvp"

-- exhausted time in ms (1000 = 1 second)
exhausted = 1000

-- exhausted time in ms for non-aggressive spells (1000 = 1 second)
exhaustedheal = 500

-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 200

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 60*1000

-- allow multiple logins of the same char
allowclones = 1

-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"}          <------ Najlepiej zostawić
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"}

--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db   = "otserv"


--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db   = ""


-------------------------------------------------------------------------------------------------
---------------------------- Evolutions Basic Configuration ----------------------------
-------------------------------------------------------------------------------------------------

-- world name (shows in the character list)
worldname = "Chiracles"

-- time to save the server (default = 5)
autosave = 7

-- do you want to enable cap system? (yes/no)
capsystem = "yes"

-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15

-- how many summons player can have
maxsummons = 2

-- maximum items in depot
maxdepotitems = 1000

-- learn spells (yes/no)
learnspells = "yes"

-- do you want everyone to have premium
freepremium = "yes"

-- remove ammunation? (bolts/arrows)
removeammunation = "yes"

-- remove rune charges? (sd/hmm/gfb)
removerunecharges = "yes"

-- use item hotkeys? (yes/no)
itemhotkeys = "yes"

-- shoot trough battle window on players? (yes/no)
battlewindowplayers = "yes"

-- use account manager? (yes/no)
accountmanager = "yes"

-- summon follows master everywhere
summonsfollow = "yes"

-- allow outfit change
outfitchange = "yes"

-- damage to players with the same feet
feetdamage = "yes"

-- guild system type (SQL only)(ingame/online)
-- online guild system requires the latest Swelia AAC
guildsystem = "ingame"

-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------

-- experience multiplier (how much faster you got exp from monsters)
expmul = 8

-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2

-- monster lootrating (how much faster you get items from monsters)
lootmul = 2

-- skill multiplier (another multiplier in data/vocations.xml)
skillmul = 80

-- manaspent multiplier  (another multiplier in data/vocations.xml)
manamul = 50

-- how many monsters spawn at a time in 1 spawn
spawnmul = 1

-- Price for each SQM when buying a house
houseprice = 200

-- level to buy a house
houselevel = 20

-- maximum death entries per player
maxdeathentries = 10

-- max message buffer (default = 4)
-- how fast you get muted
messagebuffer = 4

-- minimum action interval (default = 200)
minactioninterval = 200

-- protection for those under this level
protectionlimit = 15


-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"7", "7", "7", "5", "100"}

-- critical damage and chance {chance, extra damage percent}
criticaldamage = {"0", "0"}

---------------------------------------------------------------------------------------
-------------------------- Skull System configuration -------------------------
---------------------------------------------------------------------------------------

-- time to lose a white skull (1 = 1 minute)
whitetime = 15

-- time to lose one frag (1 = 1 minute)
fragtime = 1*60

-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 8

-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag)
redunjust = 5

-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 24*1

--------------------------------------------------------------------------------------
------------------------------- GM access rights --------------------------------
--------------------------------------------------------------------------------------

-- access to walk into houses and open house doors
accesshouse = 3

-- access to login without waiting in the queue or when server is closed
accessenter = 3

-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3

-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 3

-- access to move distant items from/to distant locations
accessremote = 3

-- access to see id and position of the item you are looking at
accesslook = 3




Zrobilem tego OTS'a ale on niedziala dobrze on jest zrobiony ????????mam go zapisanego w pliku ktury sie nazywa Evolutions0.7.7 prosze3 o szybkie odpowiedzi albo jak co to napiszcie jak zrobic tego OTS'a wyslijcie jak to powinno wygladac dla tego programu plis


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#2 2007-06-27 19:06:34

tomekk

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Zarejestrowany: 2007-05-26
Posty: 33

Re: Pomocy !!!!!!!!!!!!!!!!!!!!!!!

zrobilem inny i dziala ale niegdzie nie moge znalezc webserva


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#3 2007-06-27 20:19:24

Guzur

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Zarejestrowany: 2006-04-17
Posty: 1526
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Re: Pomocy !!!!!!!!!!!!!!!!!!!!!!!

Narazie próbuj się sam zalogować, a potem stawiaj webserver.


"Oczywiście, że wiem kim jesteś... Moją pracą jest wiedzieć"

"Gdyby byki i konie miały ręce i mogły nimi malować i tworzyć dzieła, jak ludzie, to konie malowały by postacie bogów podobne do koni, i takież ciała im dawały, a byki podobne do byków"

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#4 2007-06-28 08:22:46

tomekk

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Zarejestrowany: 2007-05-26
Posty: 33

Re: Pomocy !!!!!!!!!!!!!!!!!!!!!!!

ale jak sam sie zalogowac???


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#5 2007-06-28 11:51:41

Guzur

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Zarejestrowany: 2006-04-17
Posty: 1526
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Re: Pomocy !!!!!!!!!!!!!!!!!!!!!!!

Wchodzisz w \data\players i znajdujesz jakąś postać najlepiej GM, a następnie otwierasz plik za pomocą notatnika lub innego edytora tekstu i znajdujesz taką linijkę

account="111111"

(tutaj podałem tylko przykład). Następnie wchodzisz w \data\accounts i otwierasz za pomocą notatnika lub innego edytora tekstu plik, który ma nazwę taką, która odpowiada wcześniej znalezionym liczbom. Gdy już otworzyłeś znajdziesz taką linijkę

<account pass="tibia"

i tu gdzie pisze tibia będziesz miał już password.

Czyli biorąc to wszystko w "kupę" z mojego przykładu hasło by wyglądało tak:

Account number: 111111, Password: tibia

Tylko pamiętaj, że aby się zalogować musisz mieć włączony server i zmienić ip w kliencie Tibii za pomocą IP Changera na

IP: 127.0.0.1 Port: 7171


"Oczywiście, że wiem kim jesteś... Moją pracą jest wiedzieć"

"Gdyby byki i konie miały ręce i mogły nimi malować i tworzyć dzieła, jak ludzie, to konie malowały by postacie bogów podobne do koni, i takież ciała im dawały, a byki podobne do byków"

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