#1 2008-04-07 15:25:21

 Dimek

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Zarejestrowany: 2008-04-05
Posty: 1855

Ue

Witam mam pytanie czy można na ots 8.1 używac
ue-exevo gran mas vis z 8.0 bo mi sie niepodoba te 8.1 jest taka możliwość?
A jak tak to prosze o skypt

Ostatnio edytowany przez Dimek (2008-04-07 15:26:25)


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#2 2008-04-07 15:59:26

Gienio

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Zarejestrowany: 2008-01-02
Posty: 5

Re: Ue

Zamieniasz skrypt exevo gran mas vis na ten:

Spoiler:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

Ostatnio edytowany przez Gienio (2008-04-07 21:56:47)

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#3 2008-04-07 16:53:50

 Dimek

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Posty: 1855

Re: Ue

Dalej jest ue z 8.1


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#4 2008-04-07 21:59:25

Gienio

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Zarejestrowany: 2008-01-02
Posty: 5

Re: Ue

Spróbuj tego:

Spoiler:


local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

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