Nie tylko o Tibii i OTS...
Cześć, wrzucam tutaj moje stare skrypty Są one zamieszczone również na innym forum pod nickiem Di Pablo, File oraz Sluger
1. Summoner
<?xml version="1.0" encoding="UTF-8"?> <monster name="Summoner" nameDescription="a summoner" race="blood" experience="25000" speed="200" manacost="0"> <health now="25000" max="25000"/> <look type="133" head="0" body="94" legs="114" feet="0" addons="3" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="5"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-400" max="-550"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="strength" interval="1000" chance="9" range="7"> <attribute key="shootEffect" value="largerock"/> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="great energy beam" interval="5000" chance="70" min="-500" max="-1000"/> <attack name="great fireball" interval="7000" chance="50" min="-500" max="-1000"/> <attack name="melee" interval="2000" min="-4000" max="-5000"/> <attack name="ultimate explosion" interval="5000" chance="70" min="-1000" max="-1900"/> <attack name="great energy beam" interval="4000" chance="50" min="-500" max="-1000"/> <attack name="great fireball" interval="7000" chance="50" min="-450" max="-800"/> </attacks> <defenses armor="32" defense="50"> <defense name="invisible" interval="1000" chance="10" duration="20000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="light healing" interval="9200" chance="75" min="300" max="450" /> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="25"> <summon name="Morgaroth" interval="4000" chance="10"/> <summon name="Demon" interval="4000" chance="10"/> <summon name="Ferumbras" interval="4000" chance="10"/> <summon name="Apocalypse" interval="4000" chance="10"/> </summons> <voices interval="2000" chance="5"> <voice sentence="Welocome in hell!"/> <voice sentence="You are dead!"/> <voice sentence="Death to all!"/> <voice sentence="My summons killed you!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> </monster>
<monster name="Summoner" file="Summoner.xml" />
2. Verminor
<?xml version="1.0" encoding="UTF-8"?> <monster name="Verminor" nameDescription="a verminor" tp="1" race="ice" species="fire" experience="45000" speed="2100" manacost="0"> <health now="55000" max="55000"/> <look type="12" head="0" body="82" legs="0" feet="114" corpse="2916"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="40"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="150" attack="165" poison="500"/> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-600"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="strength" interval="1000" chance="12" radius="3" target="0"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-100" max="-900"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-600" max="-1100"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-300" max="-900"/> <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-500" max="-1500"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-1000" max="-2000"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-500" max="-1000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="40" defense="45"> <defense name="Ultimate Healing" interval="9000" chance="1000" min="50" max="200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="0"/> </immunities> <summons max="2"> <summon name="Son of Verminor" interval="2000" chance="50"/> </summons> <voices interval="1000" chance="10"> <voice sentence="It's time to death!"/> <voice sentence="MUAHAHAHAHA!"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2393" chance="1000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="333"/> <item id="1987" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2387" chance="6666"/> <item id="2470" chance="400"/> <item id="2520" chance="666"/> <item id="2418" chance="833"/> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster>
<monster name="Verminor" file="Verminor.xml" />
Później dodam więcej
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Powiem ci, że podobają mi się wyglądy tych stworków. Co do Summonera to aż 25 summonów może ?! Lekka przesada.
Loot dany tak o, więc trochę dziwnie. Sporo ataków - ładnie.
Szczerze to nic nowego :S
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@down
Oceniam to co jest, a nie co można zrobić samemu
Ostatnio edytowany przez Dantez (2010-05-01 11:58:14)
2009-02-23 - data mianowania na Redaktora
2010-08-26 - data rezygnacji
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Początkowym założeniem summonera było to, żeby wcale nie atakował i przywoływał same summony ale wtedy padał jak szmata, więc dałem mu więcej summonów i ataki. Liczbę summonów można przecież zmniejszyć
<summons max="25">
Tutaj wpisujemy ile ma być summonów
Ostatnio edytowany przez Ryaan (2010-05-01 11:44:42)
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