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#1 2007-09-12 22:24:46

Johny

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Zarejestrowany: 2007-07-31
Posty: 28

Skrypty

Yo!

Ma ktoś może skrypt na norseman outfit taki żeby odrazu były 2 addony i żeby się kupowało normalnie tak jak pozostałe?

Niebęde tworzył nowego tematu więc się zapytam;]

Jak zrobić żeby spery niespadały na ziemie??

I mam taki problem z npc od softów bo niechce się nawet pokazać komendą /s roy i w map editorze jak go dodam to tez:(

Oto skrypt

<npc name="Roy" script="data/npc/scripts/soft boots.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="137" head="100" body="0" legs="0" feet="15" corpse="3001" />
    <parameters>
       
    </parameters>
</npc>

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end
-- OTServ event handling functions end

function creatureSayCallback(cid, type, msg)
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    if(npcHandler.focus ~= cid) then
        return false
    end

        if msgcontains(msg, 'specialised') or msgcontains(msg, 'boots') then
            selfSay('Yes, my fathers was a great one blacksmith, it was a wise person , but when he decided to teach me he dies and i just learn about the lovely boots. So, did you bring me some boots? which one?')
        elseif msgcontains(msg, 'soft boots') or msgcontains(msg, 'worn soft boots') or msgcontains(msg, 'soft boot') or msgcontains(msg, 'worn soft boot') then
            selfSay('Did u like that i fix ur worn soft boots? it will cost 100 platinum coins')
            talk_state = 1
       

        elseif msgcontains(msg, 'yes') and talk_state == 1 then
            if getPlayerItemCount(cid,6530) >= 1 and getPlayerItemCount(cid,2152) >= 100 then
                if doPlayerTakeItem(cid,6530,1) and doPlayerTakeItem(cid,2152,100) == 0 then
                selfSay('Here you are.')
                    doPlayerAddItem(cid,2640,1)
                end
            else
                selfSay('Sorry, you don\'t have the item.')
            end
         

        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
            selfSay('Ok than.')
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Hehe i może ktoś ma skrypt na softbootsy żeby mane doładowywały:D??

Ostatnio edytowany przez Johny (2007-09-12 22:25:43)

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#2 2010-01-04 17:15:13

 Villeno12

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Zarejestrowany: 2010-01-03
Posty: 77
Nick: Villeno12
Profesja: 127.0.0.1
Server: 999

Re: Skrypty

Speary nie zrobisz zeby nie spadaly na ziemie poniewaz maja to wbudowane... znajdz moze jakiegos skrypta z power spear i wtedy


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