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#1 2010-11-14 23:50:45

Robert

http://i36.tinypic.com/9vjf9v.gif

Skąd: Las Vegas
Zarejestrowany: 2008-07-01
Posty: 1488

Mock fly system v1.0

Jest to już dosyć stary skrypt wykonany przez wspaniałego skryptera jakim jest Mock. (z otlandu).

* Autor: Mock the bear
* Testowane na: TFS 0.3.6


1) doklej do functions (folder lib) :

Kod:

function doCreateTile(id,pos)
          doAreaCombatHealth(0,0,pos,0,0,0,255)
          doCreateItem(id,1,pos)
end

2) zrób plik flylib.lua w data/lib:

Kod:

CONST_FLYVOID = 460
CONT_FLYOUTFIT = 239
IGNORED = {6495,7096,7099,5167,5162,5163,405,7100,
5315,5521,5316,5193,5192,5191,945,5048,923,950,951,
952,953,3623,954,955,949,9101,3352,9106,9103,1524,
1111,437,433,443,434,442,436,445,941,444,435,943,
1027,925,930,926,928,922,921,1112,406,904,931,934,
932,933,5319} --- Config here
 
 
up = {}
down = {}
fly = {}
fly.win = function(cid)-- Script by mock
          setPlayerStorageValue(cid, 102015,1)
          doPlayerSendTextMessage(cid,27,'Now you can fly.')
end
fly.add = function(cid)-- Script by mock
          if getPlayerStorageValue(cid, 102015) == -1 or getPlayerStorageValue(cid,13241) == 1 then
                    return false
          end
          if getPlayerStorageValue(cid, 102059) <= 0 then
                    local outfit = getCreatureOutfit(cid)
                    outfit.lookType = CONT_FLYOUTFIT
                    doSetCreatureOutfit(cid, outfit, -1)
                    setPlayerStorageValue(cid, 102059,1)
                    doChangeSpeed(cid, 390)
                    doPlayerSendTextMessage(cid,27,'Fale \'up\' e \'down\'.' )
                    return true
          else
                    doPlayerSendTextMessage(cid,27, "Você ja esta voando.")
                    return false
          end
 
end
function doSetItemActionId(uid,aid)
          doItemSetAttribute(uid,'aid',aid)
end
function hasSqm(pos)-- by Mock
          return getTileThingByPos({x=pos.x,y=pos.y,z=pos.z,stackpos=0}).itemid ~= 0
end
function isWalkable(pos, creature, proj, pz)-- by Nord
          if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
          if getTopCreature(pos).uid > 0 and creature then return false end
          if getTileInfo(pos).protection and pz then return false, true end
          local n = not proj and 3 or 2
          for i = 0, 255 do
                    pos.stackpos = i
                    local tile = getTileThingByPos(pos)
                    if tile.itemid ~= 0 and not isCreature(tile.uid) then
                              if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                                        return false
                              end
                    end
          end
          return true
end
fly.using=function(cid)-- Script by mock
   return getPlayerStorageValue(cid, 102059) > 0
end
fly.logout = function(cid)-- Script by mock
          if fly.using(cid) then
                    local p = getCreaturePosition(cid)
                    setPlayerStorageValue(cid, 102010,1)
                    setPlayerStorageValue(cid, 102011,p.x)
                    setPlayerStorageValue(cid, 102012,p.y)
                    setPlayerStorageValue(cid, 102013,p.z)
                    deletarEmVolta(p)
                    fly.del(cid)
          end
          return true
end
fly.login = function(cid)-- Script by mock
          if getPlayerStorageValue(cid, 102010) ~= -1 then
                    setPlayerStorageValue(cid, 102010,-1)
                    local p = {}
                    p.x = getPlayerStorageValue(cid, 102011)
                    p.y = getPlayerStorageValue(cid, 102012)
                    p.z = getPlayerStorageValue(cid, 102013)
                    if not checkAround(p) then
                              fly.add(cid)
                              down.gerarEmVolta(p)
                              doTeleportThing(cid,p)
                    end
          end
          return true
end
fly.die = function(cid)-- Script by mock
          if fly.using(cid) then
                    local p = getCreaturePosition(cid)
                    setPlayerStorageValue(cid, 102011,-1)
                    setPlayerStorageValue(cid, 102012,-1)
                    setPlayerStorageValue(cid, 102013,-1)
                    deletarEmVolta(p)
                    fly.del(cid)
          end
          return true
end
fly.del = function(cid)-- Script by mock
          if getPlayerStorageValue(cid, 102059) > 0 then
                    if getSqmId(getCreaturePosition(cid)).itemid == CONST_FLYVOID then
                              return false
                    end
                    doRemoveCondition(cid, CONDITION_OUTFIT)
                    setPlayerStorageValue(cid, 102059,-1)
                    doChangeSpeed(cid, -390)
                    return true
          end
end
function hasSqm2(pos)-- Script by mock
          local f = getTileThingByPos(pos)
          if f.itemid ~= 0 and f.itemid ~= 1 and (not isWalkable(pos) and not isInArray(IGNORED,f.itemid)) then
                    return true
          end
          return false
end
function hasSqm3(pos)-- Script by mock
          local f = getTileThingByPos(pos)
          if f.itemid ~= 0 and f.itemid ~= 1 and f.itemid ~= CONST_FLYVOID and not isInArray(IGNORED,f.itemid) then
                    return true
          end
          return false
end
 function deletar(pos)-- Script by mock
          if hasSqm(pos) then
                    local sqm = getSqmId(pos)
                    if sqm.itemid == CONST_FLYVOID then
                              doRemoveItem(sqm.uid,1)
                    end
          end
end
function deletarEmVolta(pos)
          for x=-1,1 do
                    for y=-1,1 do
                              deletar({x=pos.x+x,y=pos.y+y,z=pos.z})
                    end
          end
end
function checkAround(pos)-- Script by mock
          for x=-1,1 do
                    for y=-1,1 do
                              if hasSqm2({x=pos.x+x,y=pos.y+y,z=pos.z}) then
                                        return true
                              end
                    end
          end
          return false
end
 
function fly.checkAround(pos)-- Script by mock
          local n = 0
          for x=-1,1 do
                    for y=-1,1 do
                              local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})
 
                              if g.itemid == CONST_FLYVOID then
                                        n = n+1
                              end
                              if isCreature(getTopCreature({x=pos.x+x,y=pos.y+y,z=pos.z}).uid) then
                                        return false
                              end
                    end
          end
          if n == 9 then
                    return true
          end
          return false
end
 
function up.checkAround(pos)-- Script by mock
          for x=-1,1 do
                    for y=-1,1 do
                    local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})
                              if hasSqm3({x=pos.x+x,y=pos.y+y,z=pos.z}) or g.itemid == CONST_FLYVOID then
                                        return true
                              end
                    end
          end
          return false
end
 
function down.checkAround(pos,f)-- Script by mock
          for x=-1,1 do
                    for y=-1,1 do
                    local g = getTileThingByPos({x=pos.x+x,y=pos.y+y,z=pos.z})
                              if (not f and hasSqm2({x=pos.x+x,y=pos.y+y,z=pos.z})) or g.itemid == CONST_FLYVOID then
                                        return true
                              end
                    end
          end
          return false
end
function gerarEmVolta(pos)-- Script by mock
          local n = 30000
          for x=-1,1 do
                    for y=-1,1 do
                              n =n+1
                              doItem({x=pos.x+x,y=pos.y+y,z=pos.z},n)
                    end
          end
end
function doItem(pos,a,d)-- Script by mock
          if not hasSqm2(pos) then
                    doCreateTile(CONST_FLYVOID,pos)
                    pos.stackpos = 0
                    local c = getTileThingByPos(pos)
                    doSetItemActionId(c.uid, a)
          end
end
function getSqmId(pos,t)-- Script by mock
          if hasSqm(pos) or t then
                    pos.stackpos = 0
                    local i = getTileThingByPos(pos)
                    return i
          end
          return nil
end
 
function down.doItem(pos,a)-- Script by mock
          if not hasSqm(pos) then
                    doCreateTile(CONST_FLYVOID,pos)
                    pos.stackpos = 0
                    local c = getTileThingByPos(pos)
                    doSetItemActionId(c.uid, a)
          end
end
 
function down.gerarEmVolta(pos)-- Script by mock
          local n = 30000
          for x=-1,1 do
                    for y=-1,1 do
                              n =n+1
                              down.doItem({x=pos.x+x,y=pos.y+y,z=pos.z},n)
                    end
          end
end
 
function doCreateTile(id,pos) -- Script by mock
          doAreaCombatHealth(0,0,pos,0,0,0,255)
          doCreateItem(id,1,pos)
end

Creaturescripts

1) w login.lua doklej:

Kod:

fly.login(cid)

2) to w logout.lua:

Kod:

fly.logout(cid)

3) i w playerdeath:

Kod:

fly.die(cid)

Movements

1) w movements.xml:

Kod:

<movevent type="StepIn" actionid="30001" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30002" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30003" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30004" event="script" value="fly.lua"/>
          <movevent type="StepOut" actionid="30005" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30006" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30007" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30008" event="script" value="fly.lua"/>
          <movevent type="StepIn" actionid="30009" event="script" value="fly.lua"/>
          <movevent type="AddItem" tileitem="1" itemid="460" event="script" value="fly.lua"/>

2) zrób plik fly.lua:

Kod:

---Script by mock the bear
function doCopyItem(item,pos) ---Script by mock the bear
          for i=1,6 do
                    pos.z = pos.z+1
                    if hasSqm(pos) and getSqmId(pos).itemid ~= 10217 then
                                        local i = doCreateItem(item.itemid,item.type,pos)
                                        if item.actionid ~= 0 then
                                                  doSetItemActionid(i,item.actionid)
                                        end
                                        doSendMagicEffect(pos,9)
                                        return i
                    else
                              local p2 = {x=pos.x+1,y=pos.y+1,z=pos.z}
                              doSendDistanceShoot(pos,p2,40)
                              doSendMagicEffect(pos,2)
                    end
          end
end
function onAddItem(item,pos,k) ---Script by mock the bear
  doCopyItem(item,k)
  doRemoveItem(item.uid,item.type == 0 and 1 or item.type)
end
function onStepIn(cid, item, position, fromPosition) ---Script by mock the bear
          local dir = {
          [30004] = {0,6,7},
          [30007] = {7,0,6,1,5},
          [30008] = {1,5,7},
          [30009] = {5,4,2,1,7},
          [30006] = {2,5,4},
          [30003] = {4,3,6,2,5},
          [30002] = {3,4,6},
          [30001] = {6,0,7,3,4},
          }
          if isPlayer(cid) then
                    local chkps = {x=position.x,y=position.y,z=position.z}
                    local ig = false
                    for i,b in pairs(dir[item.actionid]) do
                              local nw = getPosByDir(chkps,b)
                              local g = getTileThingByPos(nw)
                              if hasSqm3(nw) or g.itemid == CONST_FLYVOID or nw.x < 35 or nw.y < 35 then
                                        ig = true
                                        break
                              end
                    end
                    if not ig then
                              deletarEmVolta(fromPosition)
                              gerarEmVolta(getCreaturePosition(cid))
                    else
                              doTeleportThing(cid,fromPosition,false)
                              doPlayerSendTextMessage(cid,27, "Sorry, you cannot fly here.")
                    end
          end
end
function onStepOut(cid, item, position, fromPosition,q)
          addEvent(function(pos) if fly.checkAround(pos) then deletarEmVolta(pos) end end,10000,position)
end

Talkactions

1) w talkactions.xml:

Kod:

<talkaction words="up" case-sensitive="no" event="script" value="flyup.lua"/>
          <talkaction words="down" case-sensitive="no" event="script" value="flydown.lua"/>
          <talkaction words="!fly" case-sensitive="no" event="script" value="fly.lua"/>

2) zrób plik fly.lua:

Kod:

function onSay(cid, words, param) --- By moc kthe bear (MTB)
          if param ~= '' and getPlayerGroupId(cid) > 3 then
                    local cida = getPlayerByName(param)
                    if cida and isPlayer(cida) then
                              fly.win(cida)
                    end
                    return true
          end
          if fly.using(cid)  then
                    local p = getCreaturePosition(cid)
                    p.stackpos = 0
                    local f = getTileThingByPos(p)
                    if fly.del(cid) then
                              if f.itemid ~= 0 and f.itemid ~= 1 and f.itemid ~= CONST_FLYVOID then
                                        return true
                              else
                                        setPlayerStorageValue(cid,10941,1)
                                        local p = getCreaturePosition(cid)
                                        setPlayerStorageValue(cid, 102011,p.x)
                                        setPlayerStorageValue(cid, 102012,p.y)
                                        setPlayerStorageValue(cid, 102013,p.z)
                                        return true
                              end
                    else
                              doPlayerSendTextMessage(cid,27,'You cannot turn off the fly here.')
                    end
          else
                    if fly.add(cid) then
                              local pos = getCreaturePosition(cid)
                              if getSqmId(pos).itemid == 10217 then
                                        down.gerarEmVolta(pos)
                              end
                              return true
                    else
                              doPlayerSendTextMessage(cid,27,'You cannot fly.')
                              return true
                    end
          end
          return true
end

3) zrób plik flyup.lua:

Kod:

function onSay(cid)--- By moc kthe bear (MTB)
          local time = os.time()
          if time < getPlayerStorageValue(cid, 102054) then
                    doPlayerSendCancel(cid, "You are exhausted.")
                    return true
          end
          if not fly.using(cid) then
                    return false
          end
          local pos = getCreaturePosition(cid)
          pos.z = pos.z-1
          if hasSqm(pos) or pos.z < 0 or up.checkAround(pos) then
                    doPlayerSendTextMessage(cid,27,'You cannot fly higger.')
                    return true
          else
                    gerarEmVolta(pos)
                    doTeleportThing(cid,pos)
                    pos.z = pos.z+1
                    deletarEmVolta(pos)
          end
          return true
end

4) zrób plik flydown.lua:

Kod:

function onSay(cid)--- By moc kthe bear (MTB)
          local time = os.time()
          if time < getPlayerStorageValue(cid, 102054) then
                    doPlayerSendCancel(cid, "You are exhausted.")
                    return true
          end
          if not fly.using(cid) then
                    return false
          end
          local pos = getCreaturePosition(cid)
          pos.stackpos = 0
          local g = getTileThingByPos(pos)
          pos.z = pos.z+1
          local f = getTileThingByPos(pos)
          if getSqmId(getCreaturePosition(cid)).itemid ~= CONST_FLYVOID
                    or down.checkAround(pos)
                    or (g.itemid ~= CONST_FLYVOID and f.itemid ~= CONST_FLYVOID and f.itemid ~= 0 and f.itemid ~= 1)
                    or (not isWalkable(pos,true,false,false) and hasSqm(pos))
                    or (hasSqm(pos) and not getTileHouseInfo(pos)) == 0 then
                    doPlayerSendTextMessage(cid,27,'You cannot go to down here.')
                    return true
          else
                    down.gerarEmVolta(pos)
                    doTeleportThing(cid,pos)
                    pos.z = pos.z-1
                    deletarEmVolta(pos)
          end
          return true
end

I gotowe! (tam gdzie trzeba zrobić nowy plik, to oczywiście dodajemy to z kodu)



Żeby latać musisz mieć 'pozwolenie'. Aby dodać takie zezwolenie wpisz na gmie+ !fly nick.
A żeby latać wpisz !fly i wpisuj up/down aby się poruszać po poziomach.

Jest jeszcze ver. 2.0 tego skryptu (w 99% taka sama jak na pokemon br) jak znajdę, to umieszczę.


gg; 7837377, kto coś ode mnie chce, to pisać. Na te forum wchodzę raz na rok. ^^

Na botach się nie znam, to samo na skryptach ots. W tibie nie gram, serwera nie mam.

btw, zapraszam na Jargam.es (serwer wow: wotlk, cod 4, minecraft i w przyszłości wow: cata./ ja gram póki co tylko na wotlku ;d)

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