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Nie tylko o Tibii i OTS...

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#1 2009-12-22 14:46:02

 Fox

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[8.54] Remere's Map Editor 1.1.10

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#2 2009-12-22 19:30:25

 jumping ray

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Re: [8.54] Remere's Map Editor 1.1.10

Normalnie ci laske zrobie za tego RME *

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#3 2009-12-22 19:36:20

 Not To Easy

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Re: [8.54] Remere's Map Editor 1.1.10

A mi dupa nie działa żaden RME -.-

Włączam i po chwili błąd: Aplikacja została nie właściwie zainicjowana...

Tak samo mam jak crackuje bota


@down

niestety ale mam to zainstalowane

Ostatnio edytowany przez Not To Easy (2009-12-22 19:47:37)


Pozdrowienia dla tych prawdziwych
Scizor jesteś najbardziej fałszywą osobą na tym forum...
Może kiedyś się zobaczymy jeszcze.

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#4 2009-12-22 19:42:41

Bamboleo

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Re: [8.54] Remere's Map Editor 1.1.10

zainstaluj microsoft visual c++ i NETframework

Co do rme, pare bledow, czekam na latke.


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#5 2009-12-23 09:40:38

Robert

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Re: [8.54] Remere's Map Editor 1.1.10

#up
Nup!111oneone
#top
Mam już dawno z otfans (czekałem tam na niego od update XD) i mam też nowe rośliny, groundy, walle w terrain palette ; d No ale inni nie wiedzą o forum otfans więc i tak łap plóza.


gg; 7837377, kto coś ode mnie chce, to pisać. Na te forum wchodzę raz na rok. ^^

Na botach się nie znam, to samo na skryptach ots. W tibie nie gram, serwera nie mam.

btw, zapraszam na Jargam.es (serwer wow: wotlk, cod 4, minecraft i w przyszłości wow: cata./ ja gram póki co tylko na wotlku ;d)

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#6 2009-12-23 13:37:14

 Fox

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Re: [8.54] Remere's Map Editor 1.1.10

A tutaj jak chcecie mieć to co napisał Robert, to macie:

Ściany i Podłoża:

Kod:

<materialsextension name="Mairn's 8.54 Brushes" author="Mairn/Shifty" description="Adds Various Crap Mairn/Shifty felt was neccesary." client="8.54">

          <brush name="dead grass tufts" type="doodad" server_lookid="10736" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10736" chance="10"/> 
                    <item id="10737" chance="10"/>
                    <item id="10738" chance="10"/> 
                    <item id="10739" chance="10"/>
              </brush>

          <brush name="large dead grass" type="doodad" server_lookid="10740" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10740" chance="10"/> 
                    <item id="10741" chance="10"/>
                    <item id="10741" chance="10"/> 
                    <item id="10762" chance="10"/>
                    <item id="10763" chance="10"/>
              </brush>

          <brush name="large dead bushes" type="doodad" server_lookid="10876" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10876" chance="10"/> 
                    <item id="10877" chance="10"/>
              </brush>








-- New Grounds and Borders --          


          <border id="97000"> 
                    <borderitem edge="s"   item="10639"/> --NORTH EDGE
                    <borderitem edge="e"   item="10638"/> --WEST EDGE
                    <borderitem edge="w"   item="10640"/> --EAST EDGE
                    <borderitem edge="n"   item="10637"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="10642"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="10641"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="10643"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="10644"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="10646"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="10645"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="10648"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="10647"/> --NORTH EAST INTERIOR
          </border>


          <brush name="beige sand" type="ground" server_lookid="10636" z-order="2500">
                    <item id="10636" chance="1"/>
                    <item id="10636" chance="0"/>
                    
                    <border align="outer" id="97000"/>
                    <border align="outer" id="97000" to="none"/>
          </brush>

          <border id="97001"> 
                    <borderitem edge="s"   item="10625"/> --NORTH EDGE
                    <borderitem edge="e"   item="10627"/> --WEST EDGE
                    <borderitem edge="w"   item="10626"/> --EAST EDGE
                    <borderitem edge="n"   item="10624"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="10631"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="10630"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="10629"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="10628"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="10632"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="10633"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="10634"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="10635"/> --NORTH EAST INTERIOR
          </border>


          <brush name="new dry earth" type="ground" server_lookid="10616" z-order="3001">
                    <item id="10616" chance="10"/>
                    <item id="10617" chance="10"/>
                    <item id="10618" chance="10"/>
                    <item id="10619" chance="10"/>
                    <item id="10620" chance="10"/>
                    <item id="10621" chance="10"/>
                    <item id="10622" chance="10"/>
                    <item id="10623" chance="10"/>
                    
                    <border align="outer" id="97001"/>
                    <border align="outer" id="97001" to="none"/>
          </brush>


          <brush name="brown tile" type="ground" server_lookid="10764" z-order="2000">
                    <item id="10764" chance="1"/>
                    <item id="10764" chance="0"/>
          </brush>
          
          <brush name="ancient dragon tile" type="ground" server_lookid="10765" z-order="2000">
                    <item id="10765" chance="10"/>
                    <item id="10766" chance="10"/>
                    <item id="10767" chance="10"/>
                    <item id="10768" chance="10"/>
                    <item id="10769" chance="10"/>
                    <item id="10770" chance="10"/>
                    <item id="10771" chance="10"/>
                    <item id="10772" chance="10"/>
                    <item id="10773" chance="10"/>
          </brush>

          <border id="97002"> 
                    <borderitem edge="s"   item="10856"/> --NORTH EDGE
                    <borderitem edge="e"   item="10858"/> --WEST EDGE
                    <borderitem edge="w"   item="10859"/> --EAST EDGE
                    <borderitem edge="n"   item="10857"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="10867"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="10866"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="10865"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="10864"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="10863"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="10862"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="10860"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="10861"/> --NORTH EAST INTERIOR
          </border>

          <brush name="decorative dragon tile" type="ground" server_lookid="10845" z-order="2001">
                    <item id="10845" chance="80"/>
                    <item id="10846" chance="5"/>
                    <item id="10847" chance="5"/>
                    <item id="10848" chance="5"/>
                    <item id="10849" chance="5"/>
                    <item id="10850" chance="5"/>
                    <item id="10851" chance="5"/>
                    <item id="10852" chance="5"/>
                    <item id="10853" chance="5"/>
                    <item id="10854" chance="5"/>
                    <item id="10855" chance="5"/>

                    <border align="outer" id="97002"/>
                    <border align="outer" id="97002" to="none"/>
          </brush>

          <border id="97003"> 
                    <borderitem edge="s"   item="10885"/> --NORTH EDGE
                    <borderitem edge="e"   item="10890"/> --WEST EDGE
                    <borderitem edge="w"   item="10891"/> --EAST EDGE
                    <borderitem edge="n"   item="10888"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="10887"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="10889"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="10886"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="10884"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="10894"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="10895"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="10892"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="10893"/> --NORTH EAST INTERIOR
          </border>

          <brush name="black dragon roof" type="ground" server_lookid="10883" z-order="10000">
                    <item id="10883" chance="1"/>
                    <border align="outer" id="97003"/>
                    <border align="outer" id="97003" to="none"/>
          </brush>

          <border id="97004"> 
                    <borderitem edge="s"   item="11029"/> --NORTH EDGE
                    <borderitem edge="e"   item="11031"/> --WEST EDGE
                    <borderitem edge="w"   item="11030"/> --EAST EDGE
                    <borderitem edge="n"   item="11028"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="11034"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="11035"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="11033"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="11032"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="11039"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="11038"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="11037"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="11036"/> --NORTH EAST INTERIOR
          </border>

          <brush name="rice field water" type="ground" server_lookid="11027" z-order="6000">
                    <item id="11027" chance="1"/>
                    <border align="outer" id="97004"/>
                    <border align="outer" id="97004" to="none"/>
          </brush>

          <border id="97005"> 
                    <borderitem edge="s"   item="11015"/> --NORTH EDGE
                    <borderitem edge="e"   item="11014"/> --WEST EDGE
                    <borderitem edge="w"   item="11016"/> --EAST EDGE
                    <borderitem edge="n"   item="11013"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="11018"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="11017"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="11019"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="11020"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="11022"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="11021"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="11024"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="11023"/> --NORTH EAST INTERIOR
          </border>

          <brush name="cracked dry earth" type="ground" server_lookid="11074" z-order="3000">
                    <item id="11074" chance="1"/>
                    <border align="outer" id="97005"/>
                    <border align="outer" id="97005" to="none"/>
          </brush>

          <border id="97006"> 
                    <borderitem edge="s"   item="11160"/> --NORTH EDGE
                    <borderitem edge="e"   item="11161"/> --WEST EDGE
                    <borderitem edge="w"   item="11162"/> --EAST EDGE
                    <borderitem edge="n"   item="11159"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="11165"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="11166"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="11164"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="11163"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="11170"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="11169"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="11167"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="11168"/> --NORTH EAST INTERIOR
          </border>

          <brush name="dark dry earth" type="ground" server_lookid="11139" z-order="2999">
                    <item id="11139" chance="30"/>
                    <item id="11140" chance="10"/>
                    <item id="11141" chance="10"/>
                    <item id="11142" chance="10"/>
                    <item id="11143" chance="10"/>
                    <item id="11144" chance="10"/>
                    <item id="11145" chance="10"/>
                    <item id="11146" chance="10"/>
                    <border align="outer" id="97006"/>
                    <border align="outer" id="97006" to="none"/>
          </brush>

          <border id="97007"> 
                    <borderitem edge="s"   item="11172"/> --NORTH EDGE
                    <borderitem edge="e"   item="11173"/> --WEST EDGE
                    <borderitem edge="w"   item="11174"/> --EAST EDGE
                    <borderitem edge="n"   item="11171"/> -- SOUTH EDGE
                    <borderitem edge="cne" item="11177"/> -- SOUTH WEST CORNER
                    <borderitem edge="cnw" item="11178"/> --SOUTH EAST CORNER
                    <borderitem edge="csw" item="11176"/> --NORTH EAST CORNER
                    <borderitem edge="cse" item="11175"/> --NORTH WEST CORNER
                    <borderitem edge="dne" item="11182"/> --SOUTH WEST INTERIOR
                    <borderitem edge="dnw" item="11181"/> --SOUTH EAST INTERIOR
                    <borderitem edge="dse" item="11179"/> --NORTH WEST INTERIOR
                    <borderitem edge="dsw" item="11180"/> --NORTH EAST INTERIOR
          </border>

          <brush name="light dry earth" type="ground" server_lookid="11148" z-order="2998">
                    <item id="11148" chance="20"/>
                    <item id="11149" chance="10"/>
                    <item id="11150" chance="10"/>
                    <item id="11151" chance="10"/>
                    <item id="11152" chance="10"/>
                    <item id="11153" chance="10"/>
                    <item id="11154" chance="10"/>
                    <border align="outer" id="97007"/>
                    <border align="outer" id="97007" to="none"/>
          </brush>





-- WALLS --


<brush name="brown dragon wall" type="wall" server_lookid="10662">
                    <wall type="horizontal">
                              <item id="10662" chance="500"/>
                              <door id="10774" type="normal" open="false"/>
                              <door id="10776" type="normal" open="true"/>
                              <door id="10779" type="quest" open="false"/>
                              <door id="10780" type="quest" open="true"/>
                              <door id="10781" type="magic" open="false"/>
                              <door id="10782" type="magic" open="true"/>
                              <door id="11063" type="hatch_window" open="false"/>
                              <door id="11063" type="hatch_window" open="true"/>
                              <door id="11064" type="window"/>            
                    </wall>
                    <wall type="vertical">
                              <item id="10660" chance="400"/>
                              <door id="10783" type="normal" open="false"/>
                              <door id="10785" type="normal" open="true"/>
                              <door id="10788" type="quest" open="false"/>
                              <door id="10789" type="quest" open="true"/>
                              <door id="10790" type="magic" open="false"/>
                              <door id="10791" type="magic" open="true"/>
                              <door id="11069" type="hatch_window" open="false"/>
                              <door id="11069" type="hatch_window" open="true"/>
                              <door id="11070" type="window"/>
                    </wall>
                    <wall type="corner">
                              <item id="10666" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10651" chance="100"/>
                    </wall>
          </brush>

<brush name="spiky fence" type="wall" server_lookid="10690">
                    <wall type="horizontal">
                              <item id="10690" chance="500"/>          
                    </wall>
                    <wall type="vertical">
                              <item id="10691" chance="400"/>
                    </wall>
                    <wall type="corner">
                              <item id="10692" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10696" chance="100"/>
                    </wall>
          </brush>

<brush name="snake fence" type="wall" server_lookid="10693">
                    <wall type="horizontal">
                              <item id="10693" chance="500"/>          
                    </wall>
                    <wall type="vertical">
                              <item id="10694" chance="400"/>
                    </wall>
                    <wall type="corner">
                              <item id="10695" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10697" chance="100"/>
                    </wall>
          </brush>

<brush name="green shrubbery" type="wall" server_lookid="10743">
                    <wall type="horizontal">
                              <item id="10743" chance="500"/>          
                    </wall>
                    <wall type="vertical">
                              <item id="10744" chance="400"/>
                    </wall>
                    <wall type="corner">
                              <item id="10745" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10746" chance="100"/>
                    </wall>
          </brush>

<brush name="dry shrubbery" type="wall" server_lookid="10747">
                    <wall type="horizontal">
                              <item id="10747" chance="500"/>          
                    </wall>
                    <wall type="vertical">
                              <item id="10748" chance="400"/>
                    </wall>
                    <wall type="corner">
                              <item id="10749" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10750" chance="100"/>
                    </wall>
          </brush>

<brush name="tainted shrubbery" type="wall" server_lookid="10751">
                    <wall type="horizontal">
                              <item id="10751" chance="500"/>          
                    </wall>
                    <wall type="vertical">
                              <item id="10752" chance="400"/>
                    </wall>
                    <wall type="corner">
                              <item id="10753" chance="100"/>
                    </wall>
                    <wall type="pole">
                              <item id="10754" chance="100"/>
                    </wall>
          </brush>










<tileset name="Dead Nature">
                    <doodad>
                              <brush name="dead grass tufts"/>
                              <brush name="large dead grass"/>
                              <brush name="dead bushes"/>
                              <brush name="large dead bushes"/>
                    </doodad>
                    <raw>
                    </raw>
          </tileset>
<tileset name="Grounds 8.54"> 
        <terrain> 
                              <brush name="beige sand"/>
                              <brush name="new dry earth"/>
                              <brush name="cracked dry earth"/>
                              <brush name="dark dry earth"/>
                              <brush name="light dry earth"/>
                              <brush name="brown tile"/>
                              <brush name="ancient dragon tile"/>
                              <brush name="decorative dragon tile"/>
                              <brush name="rice field water"/>
        </terrain> 
    </tileset> 
<tileset name="Walls 8.54"> 
        <terrain> 
                              <brush name="brown dragon wall"/>
                              <item id="10651"/>
                              <item id="10650"/>
                              <item id="10653"/>
                              <item id="10672"/>
                              <item id="10668"/>
                              <item id="10667"/>
                              <item id="10669"/>
                              <brush name="spiky fence"/>
                              <brush name="snake fence"/>
                              <brush name="green shrubbery"/>
                              <brush name="dry shrubbery"/>
                              <brush name="tainted shrubbery"/>

        </terrain> 
    </tileset> 
<tileset name="Roofs 8.54"> 
        <terrain> 
                              <brush name="black dragon roof"/>

        </terrain> 
    </tileset> 

</materialsextension>


Rośliny:

Kod:

<materialsextension name="Mairn's 8.54 Plants" author="Mairn/Shifty" description="Adds 8.54 Plant DOODADS." client="8.54">

          <brush name="dead grass tufts" type="doodad" server_lookid="10736" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10736" chance="10"/> 
                    <item id="10737" chance="10"/>
                    <item id="10738" chance="10"/> 
                    <item id="10739" chance="10"/>
              </brush>

          <brush name="large dead grass" type="doodad" server_lookid="10740" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10740" chance="10"/> 
                    <item id="10741" chance="10"/>
                    <item id="10741" chance="10"/> 
                    <item id="10762" chance="10"/>
                    <item id="10763" chance="10"/>
                    <item id="10733" chance="5"/>
              </brush>

          <brush name="large dead bushes" type="doodad" server_lookid="10876" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10876" chance="10"/> 
                    <item id="10877" chance="10"/>
              </brush>

          <brush name="dry tall grass" type="doodad" server_lookid="10734" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10734" chance="5"/> 
                    <item id="10735" chance="10"/>
              </brush>


          <brush name="rose blossom tree" type="doodad" server_lookid="10730" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10729" chance="5"/> 
                    <item id="10730" chance="25"/>
              </brush>


          <brush name="dragon petal tree" type="doodad" server_lookid="10732" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10731" chance="5"/> 
                    <item id="10732" chance="25"/>
              </brush>

          <brush name="dry brown tree" type="doodad" server_lookid="10728" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10727" chance="5"/> 
                    <item id="10728" chance="25"/>
                  <item id="10912" chance="5"/> 
                    <item id="10911" chance="25"/>
              </brush>

          <brush name="healthy giant bush" type="doodad" server_lookid="10869" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10869" chance="10"/> 
                    <item id="10870" chance="10"/>
              </brush>

          <brush name="green claw plant" type="doodad" server_lookid="10871" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10871" chance="10"/> 
                    <item id="10872" chance="10"/>
              </brush>

          <brush name="tall grass" type="doodad" server_lookid="10913" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10913" chance="10"/> 
                    <item id="10914" chance="10"/>
                    <item id="10915" chance="10"/>
                    <item id="11012" chance="10"/>
              </brush>

          <brush name="rice field plant" type="doodad" server_lookid="11045" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="11040" chance="10"/> 
                    <item id="11041" chance="10"/>
                    <item id="11042" chance="10"/>
                    <item id="11043" chance="10"/>
                    <item id="11044" chance="10"/>
                    <item id="11045" chance="10"/>
                    <item id="11046" chance="10"/>
                    <item id="11047" chance="10"/>
              </brush>

          <brush name="tainted jungle mushrooms" type="doodad" server_lookid="10810" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10810" chance="10"/> 
                    <item id="10812" chance="10"/>
                    <item id="10815" chance="10"/>
                    <item id="10816" chance="10"/>
              </brush>

          <brush name="tainted jungle plants" type="doodad" server_lookid="10792" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10792" chance="10"/> 
                    <item id="10801" chance="10"/>
                    <item id="10802" chance="10"/>
                    <item id="10803" chance="10"/>
                    <item id="10804" chance="10"/>
                    <item id="10805" chance="10"/>
                    <item id="10787" chance="10"/>
                    <composite chance="10">
                              <tile x="0" y="0"> <item id="10793"/> </tile>
                              <tile x="1" y="0"> <item id="10794"/> </tile>
                              <tile x="0" y="1"> <item id="10795"/> </tile>
                              <tile x="1" y="1"> <item id="10796"/> </tile>
                    </composite>
                    <composite chance="10">
                              <tile x="0" y="0"> <item id="10797"/> </tile>
                              <tile x="1" y="0"> <item id="10798"/> </tile>
                              <tile x="0" y="1"> <item id="10799"/> </tile>
                              <tile x="1" y="1"> <item id="10800"/> </tile>
                    </composite>
              </brush>

          <brush name="tainted tall grass" type="doodad" server_lookid="10806" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10806" chance="10"/> 
                    <item id="10807" chance="10"/>
                    <item id="10808" chance="10"/>
              </brush>
          <brush name="tainted giant bush" type="doodad" server_lookid="10876" draggable="true" on_blocking="false" thickness="11/90"> 
                  <item id="10876" chance="10"/> 
                    <item id="10877" chance="10"/>
              </brush>


<tileset name="Dead Nature">
                    <doodad>
                              <brush name="dead grass tufts"/>
                              <brush name="large dead grass"/>
                              <brush name="dead bushes"/>
                              <brush name="large dead bushes"/>
                              <brush name="dry tall grass"/>
                              <brush name="dry brown tree"/>
                    </doodad>
                    <raw>
                    </raw>
          </tileset>

<tileset name="Nature 8.54">
                    <doodad>
                              <brush name="rose blossom tree"/>
                              <brush name="dragon petal tree"/>
                              <item id="10868"/>
                              <brush name="healthy giant bush"/>
                              <brush name="green claw plant"/>
                              <brush name="tall grass"/>
                              <brush name="rice field plant"/>
                    </doodad>
                    <raw>
                    </raw>
          </tileset>

<tileset name="Tainted Nature">
                    <doodad>
                              <brush name="tainted jungle mushrooms"/>
                              <brush name="tainted jungle plants"/>
                              <brush name="tainted tall grass"/>
                              <item id="10916"/>
                              <item id="11259"/>
                              <item id="11260"/>
                              <item id="11261"/>
                              <item id="11262"/>
                              <brush name="tainted giant bush"/>
                              <item id="10755"/>
                              <item id="10756"/>
                              <item id="10757"/>
                              <item id="10758"/>
                    </doodad>
                    <raw>
                    </raw>
          </tileset>

</materialsextension>

Potwory:

Kod:

<materialsextension name="Better creatures (8.54)" author="Ecration" description="Added the creatures of the 8.54 update." client="8.54">
<tileset name="Animals">
<creatures>
<creature name="Gnarlhound"/>
</creatures>
</tileset>

<tileset name="Humans">
<creatures>
<creature name="Warmaster (m)"/>
<creature name="Warmaster (f)"/>
</creatures>
</tileset>

<tileset name="Bugs">
<creatures>
<creature name="Terramite"/>
<creature name="Wailing Widow"/>
<creature name="Lancer Beetle"/>
<creature name="Insect Swarm"/>
<creature name="Sandcrawler"/>
</creatures>
</tileset>

<tileset name="Lizards">
<creatures>
<creature name="Lizard Sentinel"/>
<creature name="Stone Lizard Sentinel"/>
<creature name="Lizard Templar"/>
<creature name="Lizard Snakecharmer"/>
<creature name="Lizard High Guard"/>
<creature name="Lizard Legionnaire"/>
<creature name="Lizard Dragon Priest"/>
<creature name="Lizard Spellweaver"/>
<creature name="Lizard Zoagun"/>
</creatures>
</tileset>

<tileset name="Lesser humans">
<creatures>
<creature name="Orc Marauder"/>
<creature name="Draken Warmaster"/>
</creatures>
</tileset>

<tileset name="Magical Creatures">
<creatures>
<creature name="Ghastly Dragon"/>
</creatures>
</tileset>
</materialsextension>

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#7 2009-12-23 13:57:59

Robert

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Skąd: Las Vegas
Zarejestrowany: 2008-07-01
Posty: 1487

Re: [8.54] Remere's Map Editor 1.1.10

#up
Ale jesteś!111 Popsułeś all ; / (btw, i tak mam lepszą wersję muahsuahsa)


gg; 7837377, kto coś ode mnie chce, to pisać. Na te forum wchodzę raz na rok. ^^

Na botach się nie znam, to samo na skryptach ots. W tibie nie gram, serwera nie mam.

btw, zapraszam na Jargam.es (serwer wow: wotlk, cod 4, minecraft i w przyszłości wow: cata./ ja gram póki co tylko na wotlku ;d)

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#8 2009-12-26 17:58:08

 Fox

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Zarejestrowany: 2008-07-11
Posty: 1141

Re: [8.54] Remere's Map Editor 1.1.10

[Musisz być zalogowany, aby przeczytać ukrytą wiadomość]


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#9 2010-01-12 16:10:21

woxik

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Zarejestrowany: 2010-01-12
Posty: 23
Profesja: Aldora, Unitera
Server: 22 i 16lvl

Re: [8.54] Remere's Map Editor 1.1.10

jak ja robiłem w nim to nie wiedziałem jak dodać potworka!!! powie ktoś


http://s2.tibiafun.y0.pl/char.php?c=Woxik

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#10 2010-01-12 16:19:35

 Dimek

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Zarejestrowany: 2008-04-05
Posty: 1855

Re: [8.54] Remere's Map Editor 1.1.10

Dajesz File i import czy jakoś tak a potem wybierasz folder i plik


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#11 2010-01-12 17:17:26

woxik

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Zarejestrowany: 2010-01-12
Posty: 23
Profesja: Aldora, Unitera
Server: 22 i 16lvl

Re: [8.54] Remere's Map Editor 1.1.10

ale w tym programie są już potworki i nie moge ich wrzucić na mapkę
Już działa

Ostatnio edytowany przez woxik (2010-01-15 15:23:44)


http://s2.tibiafun.y0.pl/char.php?c=Woxik

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#12 2010-01-15 15:06:45

woxik

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Zarejestrowany: 2010-01-12
Posty: 23
Profesja: Aldora, Unitera
Server: 22 i 16lvl

Re: [8.54] Remere's Map Editor 1.1.10

Już działa i sory za post up

mam problem jak zrobić teleport!!

i jakie piętro robic pierwsze!!

za pomoc poleci +

Ostatnio edytowany przez woxik (2010-01-16 00:08:40)


http://s2.tibiafun.y0.pl/char.php?c=Woxik

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#13 2010-01-21 14:29:00

 Axlii

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15512704
Zarejestrowany: 2009-05-08
Posty: 83

Re: [8.54] Remere's Map Editor 1.1.10

super to leci reput

@edit te mody jak się ściągnie to puste archiwa są ;/

@edit2 a masz moze jeszcze nie rosliny ani nic tylko itemy z zao?

Ostatnio edytowany przez Axlii (2010-01-21 14:57:56)


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#14 2010-01-21 18:30:50

GoD Nixsior

Zbanowany

Zarejestrowany: 2009-10-15
Posty: 14

Re: [8.54] Remere's Map Editor 1.1.10

Dzięki super ten editor ^^ Przydał się

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#15 2010-02-10 17:22:03

Michael

Zbanowany

6377824
Skąd: Nie interesuj sie
Zarejestrowany: 2009-02-20
Posty: 105

Re: [8.54] Remere's Map Editor 1.1.10

dzieki ziom zaj***sty map editor

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